using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct MapAssemblyLod3
    {
        public long assemblyId;
        public Coordinate coordinate;
        public TroopMarch leader;
        public MapUnit attackTarget;
        public int hero1;
        public int hero2;
        public int hero3;
        
        //lua 传值
        public int AssemblyIconType;
    }
}